Tuesday, August 7, 2012

Moon Maze Game

There will be spoilers below.
I read and enjoyed Dream Park and its sequels Barsoom Project and California Voodoo Game, back when they came out years. Last week I saw Moon Maze Game in the library and picked it up, expecting it would be just as good, or at least nearly as good.
It wasn't.
The premise is that there's a colony on the Moon, and Cowles Industries has arranged the first Dream Park type game to be played on Luna. As usual, shenanigans outside the game--in this case, the politics of an African country, with princes and terrorists--intrude into the game, and the gamer players have to cope with that while also getting through the game and interacting with the other gamers. Except...they don't. They do have to get through the gaming area while terrorists are searching for them; in a few cases they have to interact with the scenario to get a door to open; but generally speaking the power is off, the gamemaster can't do anything except watch, and most of the magic is dead. Which kills the main point of it being a "Dream Park" novel. It is merely a "bad guys hunt good guys" with a little HG Wells window dressing.
The characters are not nearly as interesting as they were in the other three books, and specifically they are not witty, charismatic, or brilliant. Granted, there are plenty of gamers who are lacking, but these people are supposed to be top notch, world class, invited to an historic occasion. No way.
My immediate reaction on finishing the book was "...they phoned it in..." I can't recommend reading it and I certainly don't advise spending money on it.

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