Sunday, December 7, 2008

Everything I Need to Know, I Learned from Close Action

At yesterday's game, the story was told of a player who'd said that as he'd played Close Action over the years, not only had he become a better player, but he'd also learned things through the game which helped him become a better section leader at work. Now, improving your life through a game of Napoleonic era warships seems far fetched, but here are twelve lessons you could learn from Close Action:
  • You need to know your objective, and you need to have a plan to achieve it.
  • Be flexible, because things won't go the way you expected.
  • Allow people room for mistakes...lots of room.
  • If you want to avoid getting hurt, be cautious; but if you want to win big, be bold.
  • Life is dangerous and you're going to need help. Stay close to your friends.
  • A "smart idea" is often idiotic over the long term. Use foresight about more than the next ten minutes.
  • Concentrated effort succeeds faster.
  • Learn to read minds. Figure out what people mean, not just what they say.
  • Do what your friends are counting on you to do.
  • The best choice of leader may change with the situation, but you always need one.
  • Avoid giving an enemy a free shot at your stern.
  • If you're going to depend on someone, you should learn their temperament and capabilities.


Lux Mentis said...

He forgot 'When all else fails, ram!'

Laserlight said...

We try to get them NOT to ram ... particularly not to ram their own team mates. Ramming with a sailing ship is not usually a good thing--your rigging takes a lot of damage, often you're fouled and the enemy can rake you, you're at a dead stop and consequently your position is predictable for those enemies who want to get close and hammer you....

Anonymous said...

Also "Make the pointy end go that way, and do the 'BOOM BOOM' THING", which I suppose is another lesson in being goal oriented or something.