Saturday, June 27, 2009

Battle off Ushant

We drove to DC today for a Close Action game, with the scenario being a hypothetical action between French and British squadrons off Ushant in 1782. I don't have a copy of the scenario, but it was seven Brits (including a 98 gun flagship, two 64s and four 74s) against seven French (a 100 gun flagship and six 74s). The French had an advantage in firepower; the British had an advantage in position and more experienced players.
The Brits start off on a broad reach on the port tack; the French are close hauled, also on the port tack, and should get to the intercept point first. In this case the French immediately turned and withdrew downwind; the British line headed toward the middle of the French formation, threatening to break the line. The French turned back to close hauled. Our lead British ship, not finding a good opening to penetrate the French line, swooped down under full sails to lay alongside the third French ship. That turned out to be more aggressive than was good for him, and he lost a couple of masts. At this point the French were in a creditable line, albeit a bit more strung out than ideal; our side could be described three two-ship columns plus our "forlorn hope" out in front. My division, the British rear, had stayed to windward, so we swept past the rest of our fleet and forced the French van to turn away; meanwhile the rest of the Brits had mixed it up with the French center. After some scrambling, this resolved to a line of three French getting rough handling from five Brits, while a little distance away was me and the other four French were circling around. I was off on my own, having creatively interpreted my admirals orders (i.e. did what he wanted, rather than what he said), and trying the herd the French. I eventually decided that disrupting their maneuvering would be worth the damage I'd take from being the only target handy, so I plowed through the middle of them. As a result, my ship got shot up, but my comrades were able to come engage the French successfully; I believe the final conclusion was that we captured six of the seven.
Josh captained the third ship in our line (no, he wasn't the reckless British lead ship, that was someone else) and did a good job dishing out damage, mostly playing conservatively and supporting the line. The three new players on the French side played well, and all present enjoyed the game.

3 comments:

Lux Mentis said...

Sounds like a good day! I'm a bit jealous.... :)

Laserlight said...

It was fun. I'd thought that I might be admiral but in this case I didn't have to worry about reining in my psycho lead ship and herding the rest of the cats, I...well, got to be a cat myself. But the admiral has since confirmed that I followed his intent and some of the orders sent to "fleet" hadn't been meant for me. With a bandwidth of one address and four words per turn, it's not always easy to communicate clearly.

Lux Mentis said...

Well, depends on how rich your code is allowed to be.

I think given a bit of time I could do a very good, fairly specific, code out of 4 words and a single address.

Address:
Ship name OR Subgroup OR Fleet

Actions:
Maintain - Maintain Course
Close - Make course to close with enemy
Distance - Make course to distance from enemy (remain engaged)
Disengage - Move to disengage
Set - Set course to numerical value to follow (or compass point)

Qualifiers of Specifiers:
Line - Maintain line formation
Echelon - Rotate line to echelon
Scatter - Adopt varying course by ship
Board - Make course with intent to board
Free - Attempt to cut free from grapple/boarding action
Fire - Open engagement with guns
Frig - Fire at rigging and sails
Fhull - Fire at hull
Crossing - Cross enemy T
Slash - Cut the enemy line (single point)
Rend - Cut the enemy line (multiple points)
After - Execute instruction after enemy ship/formation/etc.
Before - Execute instruction in front of enemy ship/formation/etc.

Target:
Enemy Ship Name OR Enemy Subgroup OR Enemy Fleet (EFL)

Let's look at what this let's you express:

Vangaurd to turn in on French line and cut their line at a single point

VAN CLOSE SLASH AFTER MARSEILLE

HMS Viceroy to Cross T from rear of French Flagship

VICEROY CLOSE CROSS AFTER EFLAG

Main body to close to gun range and engage rigging and sales

MAIN CLOSE FRIG EMAIN

Rear to turn in echelon and cut the enemy line (main body) in multiple locations

REAR CLOSE REND ECHELON EMAIN

So, yes, five words plus an address is limiting, but not too bad if you have a creative and complete coding. You also need to pre-designate enemy fleet elements as much as possible (and your own as you plan to divide them). That helps a lot.