Sunday, July 22, 2012

Historicon

First off, Historicon is big. Very large. I've been to larger events, but not larger gaming events. Three thousand people, over 200 game tables, over 65 vendors.

My schedule was:
  • Rescue on Venus, by GASLIGHT. I arrived late due to traffic, and mostly spectated on this one. This was supposed to be a three-sided battle, with Amazons and French Foreign Legion each trying to rescue their own hostage from the lizardmen. Unbeknownst to the gamemaster, the Amazons and lizardmen made a deal, which meant the lizardmen only had to fight the Legion. The lizardmen failed to concentrate, however, attacking one section at a time instead of all at once; as a consequence they took heavy casualties from rifle and machine gun fire. Weight of numbers told, though, and the Legion was driven off. Best moment: the Legion steam tank fired a shot which knocked over the lizardman T Rex, but the mighty lizard struggled to its feet and charged the tank, destroying it in a burst of steam.
  • Mars by GASLIGHT: a large action with 21 players controlling over 60 units, with a mix of HG Wells, Burroughs, and Victorian adventurers. Description at Battle Honors.
  • Close Action: a fictitious naval battle between the USN and RN in 1821, with elite squadrons on both sides. One player per ship, for maximum uncertainty as to where everyone else's ships are going to try to move to--you have to maneuver realistically to avoid collisions. Description at Battle Honors.
  • Look Sarge, It's the Russians: a Napoleonic battle with the Russians holding a village which our French forces needed to capture. The game rules were Look Sarge, No Charts, which is intended to have all necessary play information on the pieces, with no extra paper on the table. I commanded the French right flank, which advanced on the Russians, engaged in a little desultory combat, and both sides retreated. We rallied, advanced again, attempted to charge, recoiled, and retreated. My only consolation was that I was facing Russians who were just as fainthearted as my forces. Apparently our brigades had come to a private understanding, leaving the center and left to slug it out. It looked like the Russians would repulse our attacks, but by the end of the game, repeated assaults had gained us a foothold in the village, and our cavalry had broken the uhlans on the left.
  • Battle of Barfleur: using Victory Under Sail rules, with each player controlling about eight ships. I commanded the lead squadron of the Anglo-Dutch fleet, with the French fleet and their fireships upwind of us. Whether by cunning or happenstance, the French got a good concentration of fire on a couple of my ships and cut up their rigging, and then took advantage of their greater speed by sweeping around the front of my line and attacking from both sides. The French won the scenario, although the game master said the score was closer than for the other two times he'd run the game that weekend. There are some oddities to the rules but if I were playing fleet actions, I'd seriously consider using Victory Under Sail. This game was one of the last two to finish, and we packed up at 2pm Sunday.
So a good time, and I'm definitely planning to go again next year.

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