- Utriusque Cosmi (Robert Charles Wilson): the protagonist makes essentially one important decision, and the whole tale happens after that; we don't really see her tension over making the choice.
- The Island (Peter Watts): The protagonist doesn't seem to know why she's working, so why should I care? I skipped the second half of this.
- Events Preceding the Helvetican Renaissance (John Kessel): A decent story, except built with a completely implausible MacGuffin.
- To Go Boldly (Cory Doctorow): okay, this was a fun story, although it's a bit of a stretch to call it "space opera".
- The Lost Princess Man (John Barnes): Another good story, certainly science fiction, but not space opera.
- Defect (Kristine Kathryn Rusch): This was a "spy comes in from the cold" story, and the protagonist's son had a sudden unexplained change towards the end. It didn't seem complete; it felt more like the introduction to a novel.
- To Raise a Mutiny Betwixt Yourselves (Jay Lake): Not sure which character was intended to be the protagonist. Didn't bother finishing this.
- Shell Game (Neal Asher): I imagine the protagonist was going to develop a goal eventually but I gave up before finding out what it was.
- Punctuality (Garth Nix): This is the nadir of the anthology thus far. There are two characters, neither of whom has a goal, makes a decision or overcomes an obstacle; further, the Big Dumb Object is implausible and the results of using it qualify you to be a traffic controller, not Emperor despite what the author seems to think. I can't call this a story and if I could, I wouldn't call it science fiction.
- Inevitable (Sean Williams): the author doesn't seem to have made up his mind which of his two characters is the protagonist; however, it was at least interesting enough to finish.
- Join the Navy and See the Worlds (Bruce Sterling): Interesting although I wouldn't call it "space opera".
- Fearless Space Pirates of the Outer Rings (Bill Willingham): Finally something that actually belongs in this anthology!
That's as much of this as I can take right now. Elizabeth Moon, John Scalzi and Mike Resnick are among the remaining authors, so hopefully things will improve.
1 comment:
My own definition of space opera:
- larger than life, perhaps even epic in scale
- black and white moral choices
- special effects and grand scale
- rayguns and laser swords allowed, perhaps mandatory, real plausible science less necessary
- characters must be heroic in stature and in actions
- mcguffins can do great things, but the bad guys also are epic in scale
- fleet battles, huge clashes of armies, the destruction of suns, the taking of worlds, fleets that number in the thousands.
- fun, sometimes tragic, always heroic
Examples: Star Wars, Flash Gordon, Honor Harrington, John Carter Warlord of Mars, Foundation Series, Dune, Battlefield Earth, etc.
I like Barnes, Rusch, and Sterling usually. I like Scalzi, Moon and Resnick as well, generally. But most of them don't strike me as space opera authors.
Opera seems to be a thing of themes - if you can imagine a theme with a large orchestral track, then it belongs in a space opera. If you can imagine a character as being on stage - evil enough, good enough, rogueish enough for theater, then he might be large enough for space opera. Realism, hard science, or deep moral gradations with unclear consequence of decisions and ambiguity of good vs. evil... these do not fit within the realms of space opera. Sci-fi, surely. Even good sci-fi. But not space opera.
According to me, but what do I know....
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